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	<title>All That I Know (About Technology) &#187; Flash</title>
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	<link>http://www.allthatiknow.com</link>
	<description>Tomer Tishgarten&#039;s Professional Blog on Technology and Marketing</description>
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		<title>Apple draws line in sand with TOS change for new iPhone SDK</title>
		<link>http://www.allthatiknow.com/2010/04/apple-draws-line-in-sand-with-tos-change-for-new-iphone-sdk/</link>
		<comments>http://www.allthatiknow.com/2010/04/apple-draws-line-in-sand-with-tos-change-for-new-iphone-sdk/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 15:30:02 +0000</pubDate>
		<dc:creator>Tomer Tishgarten</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone app]]></category>
		<category><![CDATA[Microsoft]]></category>

		<guid isPermaLink="false">http://www.allthatiknow.com/?p=461</guid>
		<description><![CDATA[Apple has decided to pick a fight with developers. In a recent change to the Terms of Service (TOS) for their new iPhone SDK, Apple has indicated that apps developed with third party software, such as MonoTouch, Titanium, or the upcoming version of Flash, will not be allowed. The new TOS also blocks the use [...]]]></description>
			<content:encoded><![CDATA[<p>Apple has decided to pick a fight with developers. In a recent change to the Terms of Service (TOS) for their new iPhone SDK, Apple has indicated that apps developed with third party software, such as MonoTouch, Titanium, or the upcoming version of Flash, will not be allowed. The new TOS also blocks the use of third-party analytics software, such as Flurry. The details of these changes are well documented by <a title="Joe Crawford" href="http://artlung.com/blog/2010/04/11/apple-331-iphone-changes-cause-uproar/" target="_blank">Joe Crawford</a> and <a title="Eric Kerr" href="http://erickerr.com/iphone-agreement-thirdparty" target="_blank">Erik Kerr</a>. These changes basically mean that developing an iPhone app using a language other than the native iPhone language, Objective-C, or a C-based languages (C, C++), and collecting user data and device data is no longer allowed. NOTE: Some of the above companies believe that they are compliant with these changes and/or are actively seeking clarification from Apple (see <a title="Update on Apple SDK 4.0 and ToS" href="http://developer.appcelerator.com/blog/2010/04/update-on-apple-sdk-4-0-and-tos.html" target="_blank">Jeff Haynie&#8217;s blog post</a>).</p>
<p><span id="more-461"></span></p>
<p><img class="alignright size-medium wp-image-463" title="iphone_vs_android_kill_switch" src="http://www.allthatiknow.com/wp-content/uploads/2010/04/iphone_vs_android_kill_switch-300x228.jpg" alt="" width="300" height="228" /></p>
<p><!--More--></p>
<p>From my point of view, it will be incredibly disappointing for Apple to block apps developed with these third party platforms. While Apple claims that these platforms produce sub-par apps that violate user privacy, in truth they empower developers to create multi-platform applications using a single code base while tracking user behavior to better understand user needs. This kind of behavior by Apple seems downright anti-competitive, especially considering that Apple&#8217;s iPhones are in high demand. Some think that Apple is simply trying to ensure that their app store maintains its dominant position (credit to <a title="Raghu Kakarala" href="http://twitter.com/interpolate" target="_blank">Raghu Kakarala</a>). I&#8217;m of the opinion that Apple wants developers to get serious about Objective-C. The real  benefit of this move is that these developers can create apps for the MacOS, not  just the iPhone or iPad (or iTouch) and Apple can easily expand its reach.</p>
<p>While no can predict the future, I suspect that this move will backfire on Apple. In a recent report from <a title="AdMob" href="http://metrics.admob.com/2010/03/admob-publisher-survey/" target="_blank">AdMob</a>, 70% of  iPhone developers said that they were planning to code an app for Android but only 48%  of Android developers plan to code for the iPhone. When considering the  TOS changes and how Android development requires only  HTML/CSS/JavaScript skills (basic web programming skills), I&#8217;m not  expecting any attitudinal changes with iPhone developer. However, the number  of Android developers that planned to develop for the iPhone will likely  drop. NOTE: The survey is based on responses  from about 100 developers which is a very small pool.</p>
<p>Apple is not the only company that realizes that it is all about developers. Microsoft did so years ago (see Steve Ballmer chanting &#8220;Developers, Developers, Developers&#8221; in video below). So the question remains &#8212; will Android developers agree to learn Objective-C or will they abandon the iPhone?</p>
<p>UPDATE: Hans Eckman pointed out that ZDNet had an article that indicated that Goggle is reaching out to iPhone developers  to get them to port their apps to Android (<a title="If you develop for iPhone, Google may be calling you soon" href="http://blogs.zdnet.com/mobile-gadgeteer/?p=3057" target="_blank">source</a>).</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/8To-6VIJZRE&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/8To-6VIJZRE&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>NOTE: Picture via <a href="http://www.theiphoneblog.com/">TheiPhoneBlog</a>.</p>
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		<title>Media, not technology or iPad, will kill Flash</title>
		<link>http://www.allthatiknow.com/2010/03/media-not-technology-or-ipad-will-kill-flash/</link>
		<comments>http://www.allthatiknow.com/2010/03/media-not-technology-or-ipad-will-kill-flash/#comments</comments>
		<pubDate>Wed, 31 Mar 2010 19:57:59 +0000</pubDate>
		<dc:creator>Tomer Tishgarten</dc:creator>
				<category><![CDATA[Emerging Technologies]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Application]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Media]]></category>

		<guid isPermaLink="false">http://www.allthatiknow.com/?p=433</guid>
		<description><![CDATA[The demise of Flash has been prognosticated ever since Steve Jobs showed off the new iPad and explained that Flash support is not planned for the device. Instead, Apple chose to go with HTML5. This sparked a debate battle between Flash and HTML5. From a technology point of view, Flash is behind the times (in [...]]]></description>
			<content:encoded><![CDATA[<p>The demise of Flash has been prognosticated ever since Steve Jobs showed off the new iPad and explained that Flash support is not planned for the device. Instead, Apple chose to go with HTML5. This sparked a <span style="text-decoration: line-through;">debate </span>battle between Flash and HTML5. From a technology point of view, Flash is behind the times (in the same way that Google Gears is behind the times) because the HTML5 technology solves the problem of having a separate application to support rich media. But from my perspective, the death of Flash will not be driven by technology alone.</p>
<p><span id="more-433"></span></p>
<p><em>For the non-technical person reading this post, rich media files are typically read or decoded by an external application that&#8217;s associated with your brower using a <a title="Codec" href="http://en.wikipedia.org/wiki/Codec" target="_blank">codec</a>. With HTML5, the codec is directly embedded into the browser. This is smart approach because recent tests of HTML5 demonstrate that <a title="Flash Player: CPU Hog or Hot Tamale? It Depends." href="http://www.streaminglearningcenter.com/articles/flash-player-cpu-hog-or-hot-tamale-it-depends-.html" target="_blank">video playback requires fewer CPU cycles</a>. And this translates to less expensive, longer-lasting netbooks and mobile devices since they require cheaper CPU&#8217;s or chips that consume less battery power. The downsides to this approach are a lack of support or even absence of a standard. NOTE: Internet Explorer, the most dominant browser, provided hints of <a title="Microsoft's Internet Explorer 9 embraces - yes - HTML5" href="http://www.theregister.co.uk/2010/03/16/internet_explorer_unveiling/" target="_blank">HTML5/video support in a recent demo of IE9</a>.</em></p>
<p><img class="alignright size-medium wp-image-441" title="HTML5 Flash" src="http://www.allthatiknow.com/wp-content/uploads/2010/03/html5-flash-300x240.jpg" alt="HTML5 Flash" width="300" height="240" />The reasons behind media killing Flash are based on the most recent developments in the advertising world. Several notable newspapers and magazines, including the Wall Street Journal, GQ and Men&#8217;s Health have planned to be <a title="Advertisers Break Out Checkbooks for iPad Magazine Deals" href="http://blogs.wsj.com/digits/2010/03/25/advertisers-break-out-checkbooks-for-ipad-magazine-deals/tab/article/" target="_blank">available as digital editions</a> when the device hits store shelves on April 3 (some are opting for special apps!). Interestingly, many of these <a title="Magazines Use the iPad as Their New Barker" href="http://online.wsj.com/article/SB10001424052748704266504575141822475202814.html" target="_blank">magazines are reporting that advertisements for the premier issue have already sold out on the iPad</a>. This is a first for traditional media to sell out of ads, <a title="Magazines Lose One-Fourth of Ad Pages in 2009" href="http://www.marketingcharts.com/print/magazines-lose-one-fourth-of-ad-pages-in-2009-11631/" target="_blank">who in 2009 lost 25% of page ads</a>.</p>
<p>Flash is used primarily for advertising. Based on a survey by Mochi Media of 1,100 Flash developers, the majority of respondents, or 58 percent, indicated that they have advertisements within their Flash game. In fact, 2009 rich media ad spend in the US was at $2B &#8211; $3B dollars and trends indicate that rich media ad spending in 2010 will grow at a healthy clip of 5.5%. With that kind of budget, it is advertising that has the necessary financial backing to make an impact. Money talk, right?!</p>
<p>We&#8217;re already seeing some initial indication of what the future holds. On the video front, <a title="HTML5 Solution for Video" href="http://www.brightcove.com/en/video-platform/solutions/html5" target="_blank">Brightcove</a> released a solution this week to its <em>Fortune 500</em> clients that allows for seamlessly conversion of Flash video to HTML5. Additionally, rich media ad platform <a title="Greystripe" href="http://www.greystripe.com/" target="_blank">Greystripe</a> enables clients to convert existing Flash ads into the HTML5 format.</p>
<p>In my mind, this is the tip of the iceberg. As advertising agencies and companies turn to these offerings, Flash will become less and less necessary, and relevant.</p>
<p><em><br />
</em></p>
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